Recess Rules
The Purpose of Recess is:
1. Have fun
2. Play with your friends
3. Get exercise
4. Good Sportsmanship is important in all games
Good Sporting Behavior
1. Good sporting behavior is respectful, responsible, and kind.
Teasing, laughing, making fun, chanting does not display good
sporting behavior
2. If you are called out in a game, it is important to display good
sporting behavior. No kicking or throwing the balls away, arguing
with the judge, or being a poor sport.
3. If you win, it is important to display good sporting behavior
Line Judge
1. The first person in line is the judge
2. The line judge has four jobs (just like a judge in a courtroom):
1. Watch the game
2. Know the rules
3. Be fair, impartial & honest
4. Make the call
5. Only the line judge can make a call.
6. The ‘line’ is not the judge and cannot make a call.
7. The people in line need to have BOTH feet on the blue painted
line. Otherwise, you go to the end of the line.
8. Once the judge makes a call, there is no arguing.
9. If you argue with the referee you will be asked to find a
different game.
10. Judges do their best, they are not perfect, all referees make
mistakes, but their fair, honest, and impartial call will stand.
11. Only the judge can all a re-do, the players cannot.
Game Rules
- Four Square
- Wall Ball
- Tetherball
- Spider
- Basketball
- Soccer
- Football
- Kickball - Mrs. Musser's Friendly Game of Kickball
- 500 Throwing Game
- Bump/Knock Out (Basketball Game)
Four Square
Object of the game:
Advance to Square Number One and stay as long as possible. The first person in line rotates into square #4, trying to advance to #3, #2, then into square #1.
Think of foursquare as a 'net game,' tennis, racquetball, badminton, handball, volleyball, wall ball. The strategy is the same; to move the ball around the court skillfully, short, long, down-the-line, cross-court... until you skillfully out-position the other player. In none of these games do you stop the ball to re-set during the play, fake the other player out, double-hit, hold the ball, carry the ball, or power hit the ball so that it never lands in thecourt.
**The key to this game is FOOTWORK and STRATEGY
Serve:
1. The server serves from square number One.
2. The server must serve from behind the serving line (or the back halfof the court) in square Number One.
3. Server needs to ask “are you ready?”
4. The server drops or bounces the ball in front of them, in their own court, then serves with a two open hands-underhand (palms up-fingers down) serve.
5. The serve must be served into the diagonal square.
6. The serve must be a fair and ‘returnable’ serve. (Line judge can
determine)
7. The receiver cannot ask for the ball to be served in a specific place.
8. The receiver must attempt to return a fair serve.
Striking the Ball
1. The ball must be struck with TWO OPEN HANDS.
2. The ball must be struck with the PALMS UP, FINGERS DOWN
This eliminates ‘spikes,’ slams, and ‘sideways slams.’
3. It is a footwork game. If the ball bounces high, the player must move their feet to get into position to hit a legal hit.
4. No Fists at all
5. No One-handed hits. Must be two hands
6. No overhand hits at all.
7. The ball must be struck with both hands at the same time. NO DOUBLE HITS. Think of your hands as a racket. The ball must come off your hands/racket quickly and cleanly. Anything else is a double hit or a carry.
8. Two hands must contact the ball at the same time (or it is double hit)
9. No one handed hits. Must be 2 hands.
10. No carries. Your ball must come off the hands/racket without a ‘carry.’ If your hands are behind your body when you hit the ball, it will be a carry. At the point of contact, both hands necessarily must strike that ball in front of both your legs. This will put the player in a position for a clean hit.
11. There are no holds at all
12. There are no carries at all (the ball cannot remain on your hands for any amount of time. The ball has to come off the hands as if your hands are a racket.
Playing the ball
1. This game requires footwork and strategy skill.
2. The ball MUST bounce one time in a players square before it is hit (it may not be played out of the air)
3. The ball may bounce ONLY ONE TIME in the square.
4. If the ball lands in a players square, the player must hit/touch itbefore it bounces in another square (no such thing as ‘stealies’). Another player from another square may NOT hit the ball until it lands in THEIR square.
5.No ‘tea-parties’ or friendlies. Back & forth & BACK again maximum, thenext hit needs to go to a new square.
6. No teaming (ganging up on one person to get one person out). It cannotbe ‘personal.’ If the line judge feels players are teaming, he/she can give a warning, and then call the player(s) out.
7. Outside lines are good.
8. Inside lines are out.
9. A player may step outside the outside boundary of their own square to play the ball.
10. A player may step only ONE STEP into another players square to play the ball and they cannot interfere with the other player.
11. Players must stay on their feet.
12. Roof is an out.
13. No fakes or interference.
14. No made-up rules.
Wall Ball
Think of wall ball as a 'net game,' tennis, racquetball, badminton, handball, volleyball, wall ball. The strategy is the same; to move the ball around the court skillfully, short, long, down-the-line, cross-court... until you skillfully out-position the other player. In none of these games do you stop the ball to re-set during the play, fake the other player out, double-hit, hold the ball, carry the ball, or power hit the ball so that it never lands in the court.
Serve:
1. The server is the player coming into the court.
2. Receiver must be ‘ready’ before the server serves. Ask, “Are you ready?”
3. The serve must hit above 'the line' on the wall and bounce out at least six feet from the wall to be a fair serve.
4. The serve must land inside the court boundaries, to be a fair serve.
5. The serve must be a fair & returnable serve.
6. If the server is a beginner or in first or second grade, he/she may have a second try if the first serve is not a fair serve.
7. If the receiver is “ready” and the serve is fair, if the receiver makes an error or is unable to return the ball he/she is out.
Striking the ball:
1. The ball must be hit 'quickly and cleanly off the hands'.
2. No holds or carries, or catches of any kind.
3. It is best to use two hands clasp together or make a fist. If you use an open hand it is extremely difficult to avoid 'carrying' the ball.'
4. You cannot 'carry' the ball
5. You cannot 'hold' the ball
6. You cannot walk with the ball or bounce it in the air to maintain possession or double bounce or double hit.
Playing the Ball:
1. ONE BOUNCE. The ball is first hit by a player. It must then bounce on the ground ONE TIME before hitting the wall. After the ball hits the wall, a player may either hit directly off the wall or let the ball bounce ONE time on the ground before hitting it.
2. If a player allows the ball to bounce more than one time, he/she isout.
3. Players must alternate hits.
4. Boundary lines are good.
5. If a ball comes off the wall and hits a player, that player is out.
6. If a player is hit by a ball BEFORE it hits the wall, it is a DO-OVER.
7. Blocking. You may not block the path of the ball so that your opponent is unable to play the ball. You will be called out.
8. No bus stops (two hits).
9. No windows (double-bounce)
10. No ‘fakes’ of any kind or you will be called out.
11. If there is interference on the court, it is a do-over.
12. Players waiting in line must stand OUTSIDE the court. If the ball hits a player standing on in inside the line, it is a do-over.
13. You may not make-up rules. We will play by the Oak Hills Wall ball rules.
Tetherball
Object of the game: To wrap the rope completely around the pole.
Serve:
1. The player that rotates into the court is the new server.
2. The server starts the game with a fair serve.
3. A fair serve is: The server does a gentle toss or bump to themselves, then hit/strike the ball from the toss or bump. The serve must be a ‘returnable serve’ (just like in foursquare or wallball), to get the game underway.
Play:
1. The game is started with a serve (fair/receivable/gentle hit)
2. Players can hit/strike the ball with an open hand or closed hand. They can hit the ball with one hand or two hands, however it is easier to avoid a carry if you hit with a closed fist.
3. The players cannot hold or carry or throw the ball in any way. The
hit must be a clean hit or strike.
4. Players may not grab, hold or touch the rope.
5. Players may not ‘throw’ the ball.
6. Players must stay on their own side of the court to play the ball
7. A player may not step into the neutral zone or they are called out. A player may step ‘on’ the neutral zone line, but may not step into the neutral zone.
8. A player cannot touch or grab the pole.
9. There are no ‘double-hits.’ However if the ball hits the pole and then bounces off the pole and back onto a player’s side, then they can hit it a second time.
10. The ‘roof’ is an ‘out’
11. There are no ‘friendlies’
12. There are no ‘made-up’ rules. At Oak Hills, players will play by the correct tetherball rules. (The first person in line cannot make up rules for the game).
13. If one player wins three games in a row, they will rotate out and give a new player an opportunity to play.
Spider
Play is on a four-square court, one person in each corner (flies) and one
person in the center (spider).
When two flies trade places, the spider tries to get to the open corner. If
successful, the spider stays in the corner and the fly goes to the end of the
waiting line with the first person in line becoming the new spider.
The flies can trade spaces anytime, however, if they are not moving and
trading spots, the spider can call ‘SPIDER’ and the flies must leave their
spot immediately (within one to two seconds) and trade spots. If a fly does
not leave their spot, they are out. When calling ‘SPIDER’, the spider must be
in the center spot and the flies must be in a corner, at least 20-30 seconds
between SPIDER calls.
If a player slides or dives, or pushes to get a spot they are out. If two
people get to a spot at the same time, the line judge determines who was
there first, if both were there at the same time, the players do ‘rock, paper,
scissors.
Basketball
Oak Hills Basketball
1. Players need to create fair teams to begin the game
2. Players must stay on their feet at all times. If you fall down, the foul is on the person who fell down and the other team gets the ball out of bounds.
3. There is no ‘fouling,’ any contact is considered a foul, the other team gets the ball out of bounds. Basketball at school is a no-contact sport.
4. Remember to pass the ball, it is a team sport.
Soccer
Oak Hills Soccer
1. Players need to create fair teams to begin the game
2. Players must stay on their feet at all times. If you fall down, the foul is on the person who fell down and the other team gets the ball out of bounds.
3. There is no ‘fouling,’ any contact is considered a foul, the other team gets the ball out of bounds. Soccer at school is a no-contact sport.
4. There is no ‘slide-tackling’ at school.
5. Remember to pass the ball, it is a team sport.
Football
Oak Hills Football
1. Players need to create fair teams to begin the game
2. Players must stay on their feet at all times. If you fall down, the foul is on the person who fell down and the other team gets the ball out of bounds.
3. Two-hand touch only, there is no tackling.
4. Remember to pass the ball, it is a team sport.
Kickball - Mrs. Musser's Friendly Game of Kickball
Kickball at Oak Hills
Every Player is an asset to the team-No way to fail game.
In this game, since we bat through the line up, every batter can only help the team, every batter is an asset to the team, even if they get out, they may bring a runner home, or simply get out, but every time have the possibility of scoring a run for the team which they could not accomplish if they don’t go up to bat.
1. We bat through the line-up
a. Which means every person on the kicking/batting team bats ONE time, then we switch
b. The advantages of this are:
i. Everyone, even the reluctant players get a turn at bat/kick.
ii. It doesn’t matter what the batting order is because everyone gets one turn at bat. It stops the jockeying to get a turn at bat….
2. We count the Runs a team makes, not the Outs.
a. If we are batting through the line-up, a team may have 5 or 6 outs. The If there is an out, no run is scored.
b. So, we count the RUNS a teams scores for each inning
3. No strikeouts.
a. The batter/kicker cannot strike out.
b. Having the teacher pitch has several advantages:
i. Every pitch is a hittable or kickable pitch.
ii. There is no favoritism
iii. It’s totally fair and even
iv. Speeds up the game (a lot)
v. **If the teacher pitches, I usually have a student play the pitcher ‘fielding position’ again to make it fair. I try not to field the ball but let a student field the ball.
vi. Reluctant students are more likely to risk a turn at bat.
4. Encouragement verses put-downs
a. Better players can think of themselves as helpers/teachers/coaches. Many students are still learning the game. So, if a teammate makes an error, it is helpful to make a positive comment like ‘good catch’, and then explain whatever
rule needs to be explained…kindly.
b. Three put-downs = take away one run.
c. We are still learning.
5. Other Baseball/softball/kickball rules:
a. NO SLIDING (automatic out)
b. No Throwing the bat (unless kickball) or automatic out.
c. No stealing
d. No leading off.
e. The base-path (and the base itself) belongs to the runner not the fielder
6. Pop fly
a. A pop fly that is CAUGHT in the air, the hitter or kicker is out, but the base runners get free backs to the base they were at.
i. It is simpler this way and far less confusing.
7. Tag outs
a. Everything is considered a force out.
i. Which means, a fielder must get the ball to the base BEFORE the runner gets there.
ii. There is no need to tag the runner at the base.
b. If the runner is running between bases, you may tag them if you have possession of the ball. No Throwing the ball at the runner (no peg-outs)
8. As a fielder, if you do not know what to do with the ball:
a. Throw it to the pitcher
b. Throw it to the base you are closest to (first base, second base…)
9. As a fielder, it is helpful to look at the runners and decide where you could throw the ball (first base, second base, home…?) It is even helpful to call that out to your teammates before the pitch occurs.
10.Once the pitcher has possession of the ball and is standing on the pitching mound, runners can no longer advance/keep running. They must stop (if a runner is more than half-way to the next base, they go forward, if less
than half-way, they go back).
11. As a fielder, play your own area/position.
a. If you are on a base, stay at the base, ready to catch the ball
b. If you are a fielder, field the ball then throw it to a baseperson, don’t try to make the play yourself.
c. As a fielder, play your area, don’t run all over and play everyone’s position.
d. Trust your teammates and throw the ball to them. Even if they miss, you will be making the right play and the next time, it will be better.
e. We are learning and every time we make the right play, we get a little better and more confident.
500 Throwing Game
OAK HILLS 500 THROWING GAME
Small Groups 3-5 people. No Large group games.
Start game with one person as the thrower, the other players are the
‘catchers’ and stand approximately 20 feet away.
Thrower:
1. Only gets FIVE THROWS TOTAL.
2. The thrower ‘Calls’: 100, 200, 300, 400, or 500/jackpot
3. There ARE NO:
- Dead of Alive (the ball MUST be caught in the AIR, it cannot be picked up off the ground…(thus NO dog-piling ever).
- Mystery box (calling the number after the ball is thrown)
- Toilet Flushes (calling no points after the ball is caught)
4. If a player gets 500/Jackpot before the thrower has completed his/her five throws, the person who caught the 500/Jackpot is immediately the new thrower.
5. Throws to an area, not a specific person
6.Throws in an arch (or rainbow shape)
Catchers:
1. Cannot:
Push or shove.
Fall down. Must STAY ON FEET. If fall down, NO POINTS at
all.
2. Can:
Position & move around
3.Ball must be caught in the AIR, no pick-ups off the ground.
4. Must stay on their feet. If a player falls down--NO POINTS.
General:
1. If a player gets 500 twice, on the third turn, make sure everyone
has had a turn, before they get another turn.
Bump/Knock Out (Basketball Game)
Oak Hills Bump/Knock-Out (basketball game)
1. TWO balls only. Period.
2. No ‘after-bumps’ of any kind. Period.
3. ‘Bumps’ must be TOWARD the basket (not to the side or backwards).
4. You may not bump the ball out of a players hands
5. The pass back to the next person in line must be a ‘catchable pass.’
6. If the pass back to the line is errant, good sportsmanship is to pause until the first person has possession of the ball before continuing the game.
7. No friendlies (dribbling slowly before passing it to the first person in line, to allow 'your friend' more time to make their basket).
8. The first shot, must be an attempt at a basket.
9. If you win the game, you are FIRST the next game.
10. If you are out, you must stand to the side, not underneath the basket.
11. You may not interfere with the game in any way.
12. If you kick the ball, you are out.
13. If you are out, you may not throw or kick the ball ‘away’, if you do, you are out of the game.
14. The judge is the 3rd person in line.
15. There are two ways to play bump: ultimate and regular. Either game is ok, but players must agree before the game starts.
Regular is you are out until the next game starts.
Ultimate is when you get back into the game when the person who got you out, gets out.